using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading;

public class ReCalibrateGloves : MonoBehaviour
{
    [Tooltip("ģ")]
    public GameObject leftHandGloveModel;
    [Tooltip("ģ")]
    public GameObject rightHandGloveModel;

    // Start is called before the first frame update
    void Start()
    {
        Thread.Sleep(1000);
        leftHandGloveModel.transform.rotation = Quaternion.Euler(110, -170, -60);
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
