﻿using UnityEditor;
using UnityEngine;

using System.CodeDom;
using Microsoft.CSharp;
using System.IO;
using System.CodeDom.Compiler;

using System.Linq;
using System.Collections.Generic;
using System.Reflection;
using System.Linq.Expressions;
using System;


namespace Valve.VR
{
    [CustomPropertyDrawer(typeof(SteamVR_UpdateModes))]
    public class SteamVR_UpdateModesEditor : PropertyDrawer
    {
        public override void OnGUI(Rect _position, SerializedProperty _property, GUIContent _label)
        {
            _property.intValue = EditorGUI.MaskField(_position, _label, _property.intValue, _property.enumNames);
        }
    }
}