﻿//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Allows the teleport arc trace to pass through any colliders on this
//			object
//
//=============================================================================

using UnityEngine;
using System.Collections;

namespace Valve.VR.InteractionSystem
{
	//-------------------------------------------------------------------------
	public class IgnoreTeleportTrace : MonoBehaviour
	{
	}
}
